A Mac app that never lets you forget the number.
The product site for Grynd, a Mac menu bar app for people chasing a money goal. Dark, fast, and interactive, built to open a waitlist and build momentum before launch.
Visit the live site →Every site we make is custom, fast, and built to do a job. Here's what we've been building lately. Click a preview to see the real thing live.
The product site for Grynd, a Mac menu bar app for people chasing a money goal. Dark, fast, and interactive, built to open a waitlist and build momentum before launch.
Visit the live site →We were given the task of creating an engaging landing page for an upcoming Mac application. Grynd had the product mapped out, a menu bar tool that keeps your earning goal in front of you all day, but it needed a site that could open a waitlist and build interest before launch.
The page had to feel like the product: bold, a little playful, and a long way from another flat corporate template. It also had to earn sign-ups, so the waitlist could not be an afterthought buried at the bottom of the page.
We designed and built a dark, high-energy single page that shows the app off rather than just describing it. The hero leads with the promise in three words, then a live demo lets visitors type an amount and watch the pace maths recalculate on the spot, exactly the way the app behaves. Everything is custom-coded, fast, and fully responsive, with the waitlist kept front and centre so early interest is easy to capture.
Grynd ships with a range of colour themes, so we let the website do the same trick, repainting itself in a tap. Small details carry that personality through: a counter that keeps ticking like real earnings, progress bars, badges, and social-ready cards that mirror the app's own gamified design.
The waitlist is more than a form. Sign-ups run through a backend that writes each one straight into a database, so Grynd has a clean, growing list of early users ready to contact the day the app ships. It is the kind of thing visitors never notice, and exactly the kind of thing that separates a page that looks the part from one that does the job.
A launch page that sells the product by letting people play with it, with the waitlist open and Grynd's story told in full, ready to turn early interest into first users.
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